Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f5MQ2-HHXc2-LY5NM-XwckU-HRz6A | 16/13/4 | 89.1 | 1.14 | 2026-07-04 14:06:34 · 32m 12s | |
| CSGO-Hvh2j-VnXUE-wDDFP-eAXUn-dhLfN | 15/12/8 | 89.5 | 1.26 | 2026-07-03 19:55:16 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.