Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QHhxM-msFs4-fVSLq-2AtDt-nCHCF | 20/20/6 | 100.3 | 1.23 | 2026-07-01 06:53:36 · 35m 8s | |
| CSGO-PGM6w-jqZQy-oBmfV-rGkWE-v8CBM | 26/16/3 | 116.4 | 1.63 | 2026-06-30 02:24:28 · 34m 8s | |
| CSGO-W2jM8-9dhbp-R4LeF-tJp2n-XsONN | 16/15/5 | 75.5 | 1.13 | 2026-06-25 18:06:09 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.