Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yUZAW-9cRy3-YRzJW-N5Cky-52DVF | 11/13/4 | 74.9 | 0.99 | 2026-07-01 17:07:09 · 26m 29s | |
| CSGO-q4iBs-LNrEt-FETCv-bcumM-TSveM | 19/13/2 | 73.3 | 1.20 | 2026-06-29 19:05:37 · 32m 37s | |
| CSGO-pEwKJ-3URnU-2DwqJ-5OpPR-Q8urD | 27/13/4 | 101.3 | 1.66 | 2026-06-21 21:15:09 · 40m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.