Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ywcx9-wn5qa-y3bEt-Ly8yq-7qahQ | 12/10/7 | 81.6 | 1.24 | 2026-06-27 21:52:42 · 32m 20s | |
| CSGO-65U4O-5wAV6-vW9wM-bFupV-Y7edJ | 19/10/3 | 100.8 | 1.61 | 2026-06-26 19:47:09 · 26m 51s | |
| CSGO-RHcpX-a2LkD-7SeZx-urHsJ-cJWzE | 18/13/4 | 66.1 | 1.29 | 2026-06-24 20:02:34 · 38m 30s | |
| CSGO-STeNa-buWH4-CnNEn-4zfON-iJWzE | 12/18/7 | 66.6 | 0.82 | 2026-06-23 21:49:25 · 39m 1s | |
| CSGO-9vGjv-rwzjO-iPXJV-yBiSi-SEKLH | 21/21/6 | 77.8 | 1.12 | 2026-06-19 20:40:52 · 56m 0s | |
| CSGO-384yT-kxdwH-TDoqM-4T8hT-nmheC | 14/14/5 | 92.1 | 1.12 | 2026-06-16 18:40:35 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.