Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yo673-QbM76-vLHVb-4pNV5-ABnkP | 9/14/1 | 70.8 | 0.68 | 2026-07-02 19:58:31 · 17m 3s | |
| CSGO-4a9Ct-a2dGJ-kKi3v-NJZ9b-o5cVG | 27/21/6 | 90.0 | 1.39 | 2026-06-26 15:59:24 · 46m 9s | |
| CSGO-PFye2-eZ64u-zzXzf-FbSAW-ca43L | 20/15/9 | 83.6 | 1.41 | 2026-06-25 19:14:09 · 47m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.