Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wC3bV-Hyoj2-CNzPF-psiGf-YjEuA | 6/15/4 | 24.2 | 0.40 | 2026-06-27 19:16:28 · 25m 18s | |
| CSGO-DcHfJ-An6ro-tiVGH-2LEwA-oKMkO | 13/16/7 | 78.8 | 1.00 | 2026-06-27 18:34:47 · 38m 20s | |
| CSGO-s8Tpo-s9niZ-qVqWL-NSXaN-anUaK | 13/16/6 | 65.1 | 1.02 | 2026-06-27 18:04:41 · 27m 54s | |
| CSGO-dk77U-vxXTK-j7UT7-tQA5y-pBcBN | 9/11/12 | 101.9 | 1.13 | 2026-06-26 19:19:07 · 29m 5s | |
| CSGO-rGKKh-H8EUA-2OdoN-QHq9U-yueiK | 7/14/2 | 40.0 | 0.42 | 2026-06-26 18:43:16 · 30m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.