Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j4Lfo-MCiOw-W8qqu-eD5SV-Pa7WB | 15/17/2 | 85.0 | 0.98 | 2026-06-28 19:25:30 · 34m 22s | |
| CSGO-V7h8T-3MLzW-EyX24-CdoFZ-NGXbD | 21/14/0 | 91.3 | 1.48 | 2026-06-28 18:59:01 · 23m 50s | |
| CSGO-omyfz-5W4xp-98KGv-4oPam-2sUvD | 17/16/2 | 92.6 | 1.30 | 2026-06-15 20:50:56 · 26m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.