Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oa3cL-bFG2d-yRE66-Lfa7T-jQzMM | 19/14/8 | 83.0 | 1.39 | 2026-07-12 16:18:02 · 36m 13s | |
| CSGO-wtZqp-X6XGz-zWMsB-ZGNEr-yNTWJ | 14/15/11 | 82.2 | 1.20 | 2026-07-06 17:35:23 · 36m 52s | |
| CSGO-DYvUT-FHd7u-FG4pE-GMfV3-VMqBE | 14/17/7 | 72.5 | 1.00 | 2026-07-06 15:44:05 · 44m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.