Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zCOeu-2SPKv-ue8py-OBhvJ-zwJoD | 16/11/4 | 95.0 | 1.42 | 2026-07-05 20:18:44 · 29m 39s | |
| CSGO-ZnynX-zsLBB-rdpME-Vrmtc-ptHrL | 14/12/5 | 88.4 | 1.26 | 2026-07-05 18:37:18 · 32m 10s | |
| CSGO-S2rb8-aBqJS-kKpTz-3OJje-5YQhG | 12/11/7 | 92.1 | 1.39 | 2026-06-30 18:42:02 · 29m 31s | |
| CSGO-3YZHu-YSYfQ-u3KX6-MwGSx-zePNN | 15/18/11 | 81.1 | 1.09 | 2026-06-13 16:26:08 · 36m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.