Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-McdtY-2EPkB-hhsFb-2QDs5-ZqDZG | 12/14/2 | 89.0 | 1.04 | 2026-06-27 13:27:51 · 25m 25s | |
| CSGO-a6rYi-uv9mu-fC8ba-x4Ky2-zz8aC | 13/15/3 | 66.7 | 0.97 | 2026-06-27 12:40:06 · 36m 53s | |
| CSGO-yJSLQ-KMyvn-TM77q-PHUOL-hbRuK | 19/17/6 | 82.7 | 1.21 | 2026-06-27 11:58:04 · 37m 16s | |
| CSGO-mDfaA-qrDGP-XWOtK-K39E6-CebRF | 32/24/3 | 115.2 | 1.56 | 2026-06-22 16:47:32 · 42m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.