Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xr3ee-7Sh7m-AhN3F-eJHd4-Z2e4D | 14/15/4 | 72.1 | 1.00 | 2026-06-30 15:24:15 · 30m 48s | |
| CSGO-Jyh33-ObdXv-yqqUO-mCj6P-xkJ9P | 33/11/2 | 149.4 | 2.23 | 2026-06-29 06:56:14 · 33m 46s | |
| CSGO-DNJcs-UCOyk-CKjkf-X4k2X-aQ4qB | 21/14/4 | 106.5 | 1.54 | 2026-06-25 23:29:42 · 30m 22s | |
| CSGO-bKnwA-YjXhi-aLBTf-WEaZP-THTCP | 17/5/3 | 109.9 | 1.99 | 2026-06-25 23:02:53 · 21m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.