Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WquPf-SWXKo-PNdZp-Xfa5w-4L9PL | 17/8/5 | 119.0 | 1.77 | 2026-06-30 18:03:28 · 30m 21s | |
| CSGO-3N3BA-H6MOA-WiWT5-OkueZ-zFqqK | 18/13/6 | 94.6 | 1.37 | 2026-06-30 15:23:07 · 37m 17s | |
| CSGO-eU4nt-66C6A-skM9A-eSCsr-erhGH | 14/14/4 | 65.3 | 1.00 | 2026-06-30 14:10:08 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.