Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4OFXo-3MJkx-3isaq-uCBap-AhnEM | 28/21/14 | 109.3 | 1.46 | 2026-07-06 03:52:14 · 44m 29s | |
| CSGO-MHxup-PGayw-evAFN-WXYG6-2LJjC | 20/13/7 | 89.8 | 1.49 | 2026-06-30 00:24:05 · 25m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.