Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ft3F3-KbSQT-EtbKF-vZSh3-HfoAL | 14/6/1 | 68.8 | 1.51 | 2026-07-04 20:33:45 · 30m 53s | |
| CSGO-fWaMO-NDyY8-9HcMJ-DSDpM-a9PYE | 18/8/4 | 109.1 | 1.70 | 2026-06-24 19:53:41 · 29m 4s | |
| CSGO-4Wbq8-8KEw4-odskr-Pm6SF-ST2YP | 9/14/5 | 54.8 | 0.83 | 2026-06-14 20:01:15 · 34m 12s | |
| CSGO-LqkCh-4fGd4-pD2iF-L2ffB-UUYkF | 17/13/7 | 88.9 | 1.35 | 2026-06-14 19:11:27 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.