Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uadHH-zQHD5-FBKQf-tN7vt-jDWPA | 30/24/17 | 119.6 | 1.55 | 2026-07-02 15:36:45 · 48m 57s | |
| CSGO-9kHRf-bS3Y9-foD68-QWwiW-XkKoD | 21/14/3 | 98.3 | 1.47 | 2026-07-01 18:44:44 · 33m 46s | |
| CSGO-QDB7D-zdzRY-2N6qt-TkNDu-KNc7L | 11/16/7 | 88.0 | 0.93 | 2026-06-23 19:02:37 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.