Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cGawb-JtseD-Z4zKW-mydeV-4GUrC | 14/17/4 | 60.3 | 0.79 | 2026-06-28 12:23:13 · 40m 16s | |
| CSGO-fasQw-i96ja-BeQHc-zXqyS-MQCmQ | 10/18/2 | 71.7 | 0.66 | 2026-06-27 21:37:20 · 30m 39s | |
| CSGO-jX2h2-UZYTp-ZkB7M-WtBac-8EAkE | 22/14/3 | 101.6 | 1.56 | 2026-06-26 22:35:36 · 30m 38s | |
| CSGO-CmemC-5aUej-2Y7bB-dSiPJ-CSWsO | 15/15/2 | 84.2 | 1.06 | 2026-06-19 21:31:42 · 30m 10s | |
| CSGO-CTSTs-9Q88p-kimDm-FohL9-3yTaK | 13/11/3 | 57.3 | 1.10 | 2026-06-19 20:53:41 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.