Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kfOZ7-Q8uU6-i3WE2-zsVSQ-jmFOP | 17/18/9 | 82.8 | 1.13 | 2026-07-03 20:06:15 · 35m 51s | |
| CSGO-OQors-UkqhY-ie49T-ay7KJ-mcWoN | 9/2/2 | 89.7 | 1.57 | 2026-06-30 18:14:35 · 15m 50s | |
| CSGO-SmHWV-5W3mu-kMwuj-tpHwi-kOijD | 9/5/0 | 71.1 | 1.42 | 2026-06-25 18:20:52 · 18m 37s | |
| CSGO-c2deG-EnoA8-HuQ3m-DsdAM-Wb9vO | 19/14/4 | 79.5 | 1.22 | 2026-06-23 20:04:42 · 36m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.