Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-An59N-aok74-59rjV-dY8sh-9hs8O | 4/15/3 | 41.5 | 0.33 | 2026-07-03 00:38:56 · 28m 14s | |
| CSGO-rF3m5-ur3iC-7yqHO-Ch4do-HOH8D | 11/12/10 | 90.7 | 1.26 | 2026-06-30 21:04:22 · 33m 21s | |
| CSGO-2PxKD-tsekD-t266v-YZqqL-5RfCG | 16/13/3 | 67.5 | 1.18 | 2026-06-13 21:14:56 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.