Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cE3kn-tN8A7-rr24s-ZNxMK-ScHLH | 18/15/2 | 99.7 | 1.37 | 2026-07-03 15:32:21 · 29m 58s | |
| CSGO-zai7A-NqMHp-Vtekz-OCthc-8EAkE | 24/17/3 | 107.3 | 1.42 | 2026-07-03 12:36:34 · 37m 52s | |
| CSGO-Fa3iZ-iY43t-EVx2T-d2wiH-SyCJC | 16/11/5 | 98.1 | 1.35 | 2026-07-02 12:40:49 · 26m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.