Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DeXDM-4TTbN-TBGsK-cLaLY-kkAUM | 14/15/3 | 69.1 | 1.05 | 2026-06-29 21:09:35 · 28m 59s | |
| CSGO-MxCmN-wNqs5-yWdDn-hnGF4-P2N6H | 13/19/5 | 73.8 | 0.84 | 2026-06-21 11:53:05 · 34m 45s | |
| CSGO-bpzbH-5mM2M-6FK7y-qdSqJ-LnCcO | 20/6/4 | 110.8 | 2.06 | 2026-06-15 19:53:56 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.