Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k9eOQ-MNCTS-ZmRNQ-p7KLZ-F5WwP | 12/12/1 | 57.5 | 0.96 | 2026-07-02 20:11:58 · 31m 27s | |
| CSGO-738Qb-ZC3N5-TcP4U-4RcVq-MhC3J | 21/14/4 | 90.0 | 1.39 | 2026-06-20 16:49:26 · 36m 25s | |
| CSGO-5iMcA-5LCub-ute5e-zwzqb-sY2tJ | 31/16/4 | 115.6 | 1.79 | 2026-06-16 18:29:40 · 40m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.