Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OP3LC-339ko-p9oFK-QfFeo-eDxHL | 21/15/3 | 94.3 | 1.37 | 2026-07-03 21:24:49 · 33m 7s | |
| CSGO-yfKtv-iCmVK-4GtQ9-hwyYR-3Q9zP | 19/17/10 | 94.2 | 1.17 | 2026-07-03 01:28:49 · 34m 57s | |
| CSGO-TirDw-2URtn-eqctm-eimBA-syBcO | 26/7/5 | 145.8 | 2.29 | 2026-06-24 22:38:43 · 26m 32s | |
| CSGO-ZPnQW-2N4nb-G7pSv-XQse2-zz8aC | 15/11/4 | 90.9 | 1.44 | 2026-06-18 20:51:46 · 28m 0s | |
| CSGO-hnkSz-aWTaH-QP62P-XAVzG-pTiLJ | 12/9/4 | 101.1 | 1.37 | 2026-06-18 18:16:01 · 23m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.