Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mKuds-4YWOw-n3rNy-56Jsq-rDN6H | 20/14/4 | 99.1 | 1.45 | 2026-07-08 17:50:37 · 27m 50s | |
| CSGO-ZJBSf-SvvDt-pZnNZ-fzQ5K-sbjsF | 22/10/7 | 112.4 | 1.70 | 2026-07-01 01:28:08 · 33m 33s | |
| CSGO-pPiGy-Fup5E-OJP4k-nVsCh-WtTGQ | 15/5/4 | 99.3 | 1.82 | 2026-06-25 03:05:47 · 17m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.