76561198262041807
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.8%Peak single-match outcome anomaly 29.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcmZB-JoCHT-E9LHv-BvqVA-XLkHB | 10/15/7 | 56.1 | 0.87 | 2026-07-06 20:08:57 · 32m 52s | |
| CSGO-vkpZX-P8oma-D2xa8-AU6t4-OqTiA | 16/14/6 | 96.2 | 1.34 | 2026-07-06 19:29:48 · 32m 46s | |
| CSGO-LVVzP-eXJCT-4f857-5CuAb-JFSiA | 14/12/8 | 83.0 | 1.26 | 2026-07-03 22:22:16 · 32m 1s | |
| CSGO-m3qS7-zvBsx-khSyy-Sq3dj-TjvvE | 12/16/7 | 79.5 | 1.03 | 2026-07-03 21:40:41 · 37m 11s | |
| CSGO-PGb3z-jLxYj-ZM8EJ-vjtXZ-rup3B | 14/13/4 | 81.7 | 1.11 | 2026-07-03 21:01:08 · 31m 42s | |
| CSGO-uvUkU-fqArk-MLpQb-ZBekK-28CBM | 14/19/7 | 74.4 | 0.89 | 2026-07-03 15:06:19 · 36m 20s | |
| CSGO-KpWF9-R5h2u-LwCsB-Rs6ss-vWHzN | 10/14/9 | 71.7 | 0.95 | 2026-07-03 14:29:37 · 26m 50s | |
| CSGO-raL4k-FkzEA-9A6xK-WxuKo-Eis8O | 12/14/2 | 112.5 | 1.17 | 2026-07-02 23:27:27 · 20m 50s | |
| CSGO-RsZDv-twBuo-dFuN2-hAfEV-uFqqK | 14/14/5 | 81.5 | 1.10 | 2026-07-02 22:58:06 · 26m 5s | |
| CSGO-7M29X-Ma7JY-V9JCU-3RsuB-KUGnK | 12/16/3 | 75.7 | 0.75 | 2026-07-02 22:30:09 · 25m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.