Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LnxRb-8FG8V-kT9wC-6Y7VJ-co3mA | 13/15/6 | 81.2 | 1.06 | 2026-07-03 22:59:21 · 31m 57s | |
| CSGO-FCHfv-28s6c-awqmS-t7TyQ-TnduB | 11/8/6 | 76.3 | 1.33 | 2026-07-03 22:33:05 · 22m 6s | |
| CSGO-waToK-ML4pB-PSoCd-CYQk5-7eVCP | 15/14/11 | 94.4 | 1.31 | 2026-07-03 21:53:29 · 33m 27s | |
| CSGO-DfTBm-mALud-ursSe-CLv8b-DGMTK | 7/15/1 | 58.4 | 0.45 | 2026-07-03 21:28:53 · 19m 39s | |
| CSGO-kdenw-On8ex-GUcd6-qQPDH-57wwQ | 20/19/4 | 93.4 | 1.20 | 2026-07-03 20:48:50 · 35m 36s | |
| CSGO-39Cjn-tBOdZ-czN74-ZFdnS-2vDuA | 18/14/5 | 73.4 | 1.25 | 2026-06-16 21:53:30 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.