Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nLUCL-ENRz4-SeJJj-xoEmO-xvkbN | 17/16/4 | 93.4 | 1.13 | 2026-07-03 18:43:12 · 35m 52s | |
| CSGO-PW7wm-tuN5A-jq9aR-DsKXC-opWTB | 8/8/2 | 50.1 | 0.53 | 2026-06-25 13:36:53 · 28m 24s | |
| CSGO-MyNGF-QtOsh-S5eNT-im76w-BfhLJ | 18/15/3 | 69.9 | 1.14 | 2026-06-20 00:04:02 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.