Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rXZ2O-OMweE-9iHMG-UxhAE-kAoQD | 14/17/5 | 62.4 | 0.99 | 2026-07-03 18:21:51 · 45m 55s | |
| CSGO-qhQXv-jQTMk-qMUco-fOcWn-3O8WB | 7/15/4 | 49.7 | 0.68 | 2026-07-02 20:56:23 · 29m 29s | |
| CSGO-CG3Ha-ZGhGe-Dh99i-Fsy7n-eOQmH | 19/9/4 | 104.6 | 1.71 | 2026-06-30 18:46:27 · 28m 45s | |
| CSGO-qCvJf-XNzvk-CNMfM-onHWE-sST8N | 11/12/1 | 60.3 | 0.89 | 2026-06-26 15:26:46 · 28m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.