Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wHL4r-W2bZb-jU4ne-RZpuP-S7YpG | 12/17/2 | 50.9 | 0.64 | 2026-07-06 18:41:32 · 30m 35s | |
| CSGO-vNP2e-MXqLd-c8APS-eRVyC-RpphH | 27/20/3 | 88.4 | 1.30 | 2026-07-06 17:43:59 · 42m 52s | |
| CSGO-JpSXX-DVY5V-K8iwe-wrsQ7-Vp8eD | 12/15/4 | 63.1 | 0.84 | 2026-07-04 19:02:00 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.