Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9C4CO-XUhQX-X3Asd-Y9PKe-dZx9H | 20/12/3 | 76.3 | 1.46 | 2026-06-28 19:08:09 · 34m 28s | |
| CSGO-29Pq8-okcAk-J6Z8A-P2DZK-sbjsF | 16/15/5 | 98.1 | 1.13 | 2026-06-27 20:38:16 · 26m 14s | |
| CSGO-UAMxK-95QAa-2RsQp-SopN8-dAoQD | 19/17/3 | 70.8 | 1.13 | 2026-06-27 19:53:22 · 41m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.