Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N9zyp-L9ACK-KLF29-5BKXb-O6BxH | 21/18/3 | 90.7 | 1.28 | 2026-06-23 16:39:47 · 36m 44s | |
| CSGO-68EX7-amTbd-FMD9Y-VMwsB-Uc8zP | 14/6/3 | 97.6 | 1.62 | 2026-06-19 07:30:24 · 21m 53s | |
| CSGO-oENDj-Ljr9H-AsAwC-5qQii-SuHaA | 24/14/3 | 89.4 | 1.49 | 2026-06-17 15:39:25 · 34m 34s | |
| CSGO-eboYb-JYdtm-4hrCw-HNYbZ-FFzQN | 29/13/2 | 123.5 | 1.82 | 2026-06-13 17:53:48 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.