Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R6nxC-aByqi-Gw7is-MU42E-FTBtG | 11/13/5 | 75.3 | 1.09 | 2026-07-05 15:56:18 · 25m 10s | |
| CSGO-mQ8m7-xLE5G-GtWMb-sOAMj-2NKDR | 26/14/3 | 95.8 | 1.58 | 2026-07-04 21:49:32 · 40m 22s | |
| CSGO-vWoAt-fZhkf-CkPQZ-Nm5nV-yueiK | 20/9/3 | 85.6 | 1.61 | 2026-07-02 22:40:24 · 30m 46s | |
| CSGO-4QGAc-icQb5-Nak25-HzcBM-HSWsO | 5/7/5 | 45.8 | 0.86 | 2026-06-25 19:06:09 · 21m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.