Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xewAF-TbGNB-RXsj5-QQpJv-Y3kwG | 10/13/6 | 53.2 | 0.79 | 2026-07-05 23:31:13 · 37m 36s | |
| CSGO-6XROi-fLQL6-tydi9-EFsO9-DKoJN | 15/17/7 | 72.3 | 1.00 | 2026-06-30 22:02:16 · 47m 38s | |
| CSGO-YWC8W-MCbOR-ReuGR-z7yW7-Mzi5P | 12/16/8 | 67.3 | 0.96 | 2026-06-25 17:02:35 · 35m 56s | |
| CSGO-va2Gp-6GF8Q-rDtxJ-pH3wi-hXWDJ | 24/13/4 | 101.5 | 1.54 | 2026-06-22 17:33:56 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.