Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jGYCX-YF26i-Hn6UM-RdREJ-Vxw5G | 22/16/11 | 121.3 | 1.64 | 2026-06-27 13:42:32 · 38m 13s | |
| CSGO-XmQLW-dQhMm-Gys4Z-Fb399-AL4VH | 15/13/2 | 95.6 | 1.20 | 2026-06-27 13:07:23 · 30m 30s | |
| CSGO-eQNDZ-3AFCN-LMxfz-oFOb5-aqKPJ | 23/5/3 | 124.8 | 2.22 | 2026-06-25 14:25:21 · 24m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.