Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mf7qM-XRUnu-dOGdy-Z3CUo-HDpcG | 11/15/3 | 50.3 | 0.66 | 2026-07-02 19:30:24 · 27m 52s | |
| CSGO-EOTn9-qX3Fi-PfijR-hH6Am-ZDxHL | 4/12/3 | 48.7 | 0.45 | 2026-06-26 23:49:16 · 21m 2s | |
| CSGO-FSxGO-QN9Qc-dQoLr-i3KtR-37mDA | 14/7/3 | 89.8 | 1.61 | 2026-06-24 21:05:38 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.