Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BE3dm-bXFkN-yFjsU-hiifX-8vKjC | 18/14/6 | 67.7 | 1.19 | 2026-07-03 16:54:43 · 33m 43s | |
| CSGO-sHNyC-mxkj8-NxyQe-SMswY-8tQVP | 16/17/4 | 82.0 | 1.09 | 2026-07-03 16:08:56 · 33m 12s | |
| CSGO-UMrpC-bBDtE-v7hYP-kheZk-7XmfO | 12/16/7 | 87.2 | 1.09 | 2026-07-03 15:16:33 · 27m 46s | |
| CSGO-VJOik-Vw59e-SCpDw-ZbpEj-OO2xK | 19/12/3 | 81.4 | 1.39 | 2026-07-03 14:31:40 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.