Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-khaBP-NtSi2-bDHRZ-BufPP-Y8rNO | 14/11/5 | 89.7 | 1.28 | 2026-07-03 19:58:27 Β· 30m 32s | |
| CSGO-m7qpj-SYxdV-nwjMu-zaXKm-WXEFN | 20/12/8 | 113.2 | 1.61 | 2026-07-03 18:46:18 Β· 30m 50s | |
| CSGO-Kuhqw-H8h3e-FVm3Y-NLN6L-AJQRO | 19/14/2 | 84.8 | 1.30 | 2026-06-23 20:39:09 Β· 40m 28s | |
| CSGO-jkaqz-pJLoT-OFRZG-jWFCa-kZhzO | 10/14/4 | 85.3 | 0.86 | 2026-06-23 20:08:53 Β· 25m 42s | |
| CSGO-pRPy9-t5eVG-PDGQe-5VYUX-YkkfO | 18/14/4 | 82.9 | 1.36 | 2026-06-23 19:31:05 Β· 34m 39s | |
| CSGO-MSO6d-fCEVu-mEqDX-cxuGx-XfP7B | 10/19/5 | 70.8 | 0.69 | 2026-06-15 19:40:04 Β· 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.