Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LiPJQ-T2h8Q-cGUs9-LwJHd-FPGCF | 21/11/5 | 128.9 | 1.91 | 2026-07-03 22:06:44 · 23m 8s | |
| CSGO-sXJia-UOOmw-hCKvB-abp76-9oQuK | 23/7/8 | 158.4 | 2.31 | 2026-07-03 19:32:56 · 24m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.