Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p6RN3-hXxsS-YMvao-vpfFW-jvV9G | 11/3/3 | 91.2 | 1.66 | 2026-07-03 13:30:07 · 17m 11s | |
| CSGO-B7kcd-7KEc7-rOXf4-QWORO-L8urD | 12/15/3 | 65.2 | 0.87 | 2026-06-29 18:54:04 · 30m 28s | |
| CSGO-oR6xs-6Ga2J-cMpUQ-BhuNi-2NKDR | 16/15/4 | 80.3 | 1.07 | 2026-06-26 00:00:16 · 38m 4s | |
| CSGO-nqWov-V5s4v-E46aV-b2i94-zpe8E | 25/11/2 | 109.2 | 1.80 | 2026-06-18 21:57:08 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.