Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5fcFJ-ThAJm-XjptB-6QRvQ-xRwLA | 16/20/8 | 86.2 | 1.02 | 2026-06-29 20:15:42 · 36m 31s | |
| CSGO-3sXKQ-WawCF-okjhj-EJomP-hmheC | 25/17/9 | 105.2 | 1.57 | 2026-06-27 11:15:04 · 39m 17s | |
| CSGO-8sjD8-N7vYs-hTmui-EEv7o-UO8nM | 17/9/2 | 103.6 | 1.60 | 2026-06-24 16:26:43 · 22m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.