Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BaNqY-s8uKK-XCUXi-qPWUM-t8MUD | 11/17/2 | 52.1 | 0.71 | 2026-06-13 20:15:25 · 31m 9s | |
| CSGO-OPodH-8bwTi-qAuxd-7EL8Y-NGXbD | 23/14/1 | 99.9 | 1.40 | 2026-06-13 19:17:43 · 40m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.