Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aCb9m-cU55q-t8yYK-x7Ywd-8EAkE | 11/14/5 | 67.0 | 0.99 | 2026-07-02 21:36:44 · 28m 57s | |
| CSGO-ioddu-7WFh3-d4n83-x5hys-XMfrM | 15/12/5 | 81.1 | 1.31 | 2026-06-29 12:51:46 · 30m 53s | |
| CSGO-3NJRv-r5vzY-xZTAs-BsqaY-bFhCG | 18/19/4 | 93.4 | 1.09 | 2026-06-28 19:55:44 · 40m 42s | |
| CSGO-uPa8z-3Vcq9-w5bAY-NUeY4-OAqVQ | 18/18/3 | 73.8 | 1.08 | 2026-06-26 00:43:38 · 40m 42s | |
| CSGO-dexah-skzzz-ciV4S-MFpfG-2JedJ | 5/14/3 | 51.5 | 0.37 | 2026-06-12 22:45:39 · 20m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.