Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CwGNp-oh3oP-GBbtG-Jsjjt-bswTC | 12/15/4 | 85.0 | 0.88 | 2026-07-01 21:15:13 · 24m 15s | |
| CSGO-kPmyi-pUFk2-kmGi3-BMNxU-HGXbD | 15/18/4 | 74.1 | 0.94 | 2026-07-01 20:29:46 · 36m 53s | |
| CSGO-5D7Sz-Ssd74-2w6Yj-uNKdK-wHZkF | 15/9/5 | 91.1 | 1.42 | 2026-06-28 22:03:12 · 21m 55s | |
| CSGO-FfCV3-rcZex-ykHKe-2wERG-zbZYO | 15/3/2 | 108.6 | 1.91 | 2026-06-28 21:32:54 · 17m 59s | |
| CSGO-zzFuq-DAb6t-CNEbP-Afd9X-cQaYO | 15/19/6 | 75.8 | 1.03 | 2026-06-28 20:41:09 · 34m 42s | |
| CSGO-NjvJu-ZN6OD-vzpvL-t9bvq-J3SyL | 14/7/6 | 116.8 | 1.71 | 2026-06-28 20:21:36 · 18m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.