Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R3mdA-fnFWU-TJqwr-dL9Wp-LsXfE | 11/16/6 | 59.9 | 0.82 | 2026-07-06 16:54:58 · 32m 23s | |
| CSGO-OCZat-8aAsD-a9RVV-Gu59H-CSWsO | 15/11/7 | 72.0 | 1.27 | 2026-07-03 08:47:00 · 31m 9s | |
| CSGO-2x47S-ESo2V-AKbnh-tex9M-EnnpQ | 25/18/6 | 82.7 | 1.32 | 2026-06-26 20:17:29 · 42m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.