Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pLna2-2E3Q5-RdhyY-UHKok-6XLoD | 24/15/2 | 124.2 | 1.64 | 2026-07-03 20:32:22 · 33m 49s | |
| CSGO-NL2ti-yf7mG-xOnip-jYajo-niyfF | 19/14/5 | 100.5 | 1.53 | 2026-06-28 20:43:57 · 25m 34s | |
| CSGO-XM96X-cBw66-CzXAX-zYqM2-feAtG | 26/18/4 | 86.5 | 1.37 | 2026-06-27 14:31:32 · 52m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.