Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GGKos-tBV5i-8J4FL-oSQsm-dhLfN | 23/11/3 | 108.7 | 1.67 | 2026-07-04 01:25:44 · 35m 25s | |
| CSGO-nBSdS-dRDLP-9hA8V-aw7AY-JuiTL | 14/18/5 | 74.2 | 0.97 | 2026-07-04 00:40:42 · 41m 0s | |
| CSGO-2yMEZ-xSGsq-x3S3h-eSNKE-V9jbN | 16/16/9 | 94.4 | 1.14 | 2026-07-03 23:47:55 · 32m 55s | |
| CSGO-xGxWe-rdyTT-hsj4m-vA7OH-OKNQC | 24/15/6 | 108.1 | 1.68 | 2026-07-03 22:50:21 · 38m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.