Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V2xnA-5fDeS-dFmRN-JPBWQ-377GJ | 21/10/4 | 110.2 | 1.80 | 2026-07-06 00:55:01 · 32m 11s | |
| CSGO-VeBo5-so4tW-Qu4dw-NHpNu-UNv5G | 17/17/3 | 68.2 | 0.98 | 2026-07-06 00:21:41 · 30m 23s | |
| CSGO-Fxvu5-A5v3A-hZUkz-m56cC-KUGnK | 19/11/3 | 72.2 | 1.35 | 2026-07-05 22:56:21 · 36m 56s | |
| CSGO-DbvFV-skuqF-LVQru-XfcF6-meAtG | 9/15/2 | 67.7 | 0.64 | 2026-06-13 20:08:05 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.