Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jWjwV-AczdC-oAGpx-LRt7n-aiZtH | 11/17/6 | 60.0 | 0.81 | 2026-07-07 05:42:01 · 34m 22s | |
| CSGO-aCrU8-FrUOH-cfiYp-YdTGj-OO2xK | 19/18/6 | 80.3 | 1.15 | 2026-07-04 00:46:12 · 33m 46s | |
| CSGO-F4Xne-pXoeb-H5tuU-TJL3b-4YKsE | 17/18/6 | 90.5 | 1.07 | 2026-07-03 03:30:40 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.