Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5NahO-TM4Nn-cf3da-P4X3G-dJxsP | 15/16/7 | 76.4 | 1.10 | 2026-06-22 20:09:11 · 38m 8s | |
| CSGO-WyMw2-fEZni-ymkqx-74PiT-rv2kG | 12/13/5 | 72.0 | 1.04 | 2026-06-22 19:36:30 · 24m 40s | |
| CSGO-XDfGW-2PMhk-oLytG-3u8yH-tx6iL | 8/18/6 | 69.7 | 0.68 | 2026-06-15 19:40:45 · 26m 10s | |
| CSGO-Z9pwJ-dSDjL-pFHHr-iiU6F-LKu8O | 8/18/2 | 47.4 | 0.58 | 2026-06-15 19:01:13 · 35m 48s | |
| CSGO-Ocave-4oxYe-pxjZE-w6csX-VGU8N | 14/21/11 | 62.8 | 0.91 | 2026-06-15 18:08:11 · 47m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.