Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UFJu2-nPEk8-6RZx8-8fTGq-bNmkP | 20/13/4 | 99.7 | 1.59 | 2026-06-30 19:35:37 Β· 34m 46s | |
| CSGO-FaRQp-tvLcT-8cFqk-56jFj-P564E | 8/15/0 | 65.3 | 0.54 | 2026-06-21 22:33:07 Β· 24m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.