Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QbiUi-sXaEL-Snk4G-xbPzX-Bkb3K | 23/13/5 | 115.8 | 1.67 | 2026-06-30 20:29:56 · 34m 20s | |
| CSGO-nc9GA-dvSFT-ce2XC-yJ2Xn-XEKLH | 16/12/2 | 74.9 | 1.27 | 2026-06-28 16:27:15 · 27m 59s | |
| CSGO-WqXU5-D6kNN-XUYSe-4Syhi-p4XbD | 11/8/5 | 64.5 | 1.20 | 2026-06-27 10:06:32 · 23m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.